![]() The higher your influence, the more the character will have to prove his point of view and the correctness of the choice between darkness or light. This is a psychological factor that influences the behavior of our counterpart in dialogues, and later on our reputation. The first one is designed for massive fights and defense from opponents the second - battles 1 on 1. At this stage, we are presented with the possession of the styles of the lightsaber. Each planet will have both friendly characters that the protagonist knows, and hostile ones with whom to fight. We will travel from one planet to another - the player chooses the movement on his own. There is only one Jedi left in the whole republic, who is not determined by the light or dark side - he goes to the Force, tries to restore communication with it.Īll actions of the protagonist add us points of influence. The Sith and their lords destroyed 90% of the Jedi, which had become a rare species in the entire galaxy. It turns out that the Republic is on the verge of collapse. At this moment, we are shown the memories. On instincts and reflexes, he flies away on a black hawk. STAR WARS Knights of the Old Republic II - The Sith Lords tells the story of an exiled Jedi who wakes up and does not understand his location or identity. Exactly five years have passed since the first part of the game, where the character wakes up and does not remember anything.
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